Control flow
Regardless of the simplicity or complexity of a method or function, you will always use one or more of three types of programming structures. Programming structures control the flow of execution, whether and in what order statements are executed within the code. There are three types of structures:
Sequential: a sequential structure is a simple, linear structure. A sequence is a series of statements that QodlyScript executes one after the other, from first to last. A one-line routine, frequently used for components, is the simplest case of a sequential structure. For example:
employee.lastName = uppercase(employee.lastName)
Branching: A branching structure allows the code to test a condition and take alternative paths, depending on the result. The condition is a boolean expression, an expression that evaluates
true
orfalse
. One branching structure is theif...else...end
structure, which directs program flow along one of two paths. The other branching structure is theswitch...else...end
structure, which directs program flow to one of many paths.Looping: When writing methods, it is very common to find that you need a sequence of statements to repeat a number of times. To deal with this need, the QodlyScript language provides the following looping structures:
The loops are controlled in two ways: either they loop until a condition is met, or they loop a specified number of times. Each looping structure can be used in either way, but while
loops and repeat
loops are more appropriate for repeating until a condition is met, and for
loops are more appropriate for looping a specified number of times. forEach...end
allows mixing both ways and is designed to loop within objects and collections.
QodlyScript allows you to embed programming structures up to a "depth" of 512 levels.
if...else...end
The formal syntax of the if...else...end
control flow structure is:
a
if(Boolean_Expression)
statement(s)
else
statement(s)
Note that the else
part is optional; you can write:
if(Boolean_Expression)
statement(s)
end
The if...else...end
structure lets your method choose between two actions, depending on whether a test (a Boolean expression) is true or false. When the Boolean expression is true, the statements immediately following the test are executed. If the Boolean expression is false, the statements following the else
statement are executed. The else
statement is optional; if you omit else
, execution continues with the first statement (if any) following the end
.
Note that the Boolean expression is always fully evaluated. Consider in particular the following test:
if(MethodA && MethodB)
...
end
The expression is true only if both methods are true. However, even if MethodA returns false, QodlyScript will still evaluate MethodB, which is a useless waste of time. In this case, it is more interesting to use a structure like:
if(MethodA)
if(MethodB)
...
end
end
The result is similar and MethodB is evaluated only if necessary.
The ternary operator allows writing one-line conditional expressions and can replace a full sequence of if...else...end
statements.
Example
if (event.eventType == "onmouseover")
webForm["helpOn_"+componentRef].show()
else
webForm["helpOn_"+componentRef].hide()
end
Branching can be performed without statements to be executed in one case or the other. When developing an algorithm or a specialized application, nothing prevents you from writing:
if(Boolean_Expression)
else
statement(s)
end
or:
if(Boolean_Expression)
statement(s)
else
end
switch...else...end
The formal syntax of the switch...else...end
control flow structure is:
switch
:(Boolean_Expression)
statement(s)
:(Boolean_Expression)
statement(s)
.
.
.
:(Boolean_Expression)
statement(s)
else
statement(s)
end
Note that the else
part is optional; you can write:
switch
:(Boolean_Expression)
statement(s)
:(Boolean_Expression)
statement(s)
.
.
.
:(Boolean_Expression)
statement(s)
end
As with the if...else...end
structure, the switch...else...end
structure also lets your code choose between alternative actions. Unlike the if...else...end
structure, the switch...else...end
structure can test a reasonable unlimited number of Boolean expressions and take action depending on which one is true.
Each Boolean expression is prefaced by a colon (:
). This combination of the colon and the Boolean expression is called a case. For example, the following line is a case:
:(bValidate == 1)
Only the statements following the first true case (and up to the next case) will be executed. If none of the cases are true, none of the statements will be executed (if no else
part is included).
You can include an else
statement after the last case. If all of the cases are false, the statements following the else
will be executed.
Example
This example tests a numeric variable and writes a corresponding text:
switch
:(vResult == 1) //Test if the number is 1
vText = "One."
:(vResult == 2) //Test if the number is 2
vText = "Two."
:(vResult == 3) //Test if the number is 3
vText = "Three."
else //If it is not 1, 2, or 3
vText = "It was not one, two, or three."
end
For comparison, here is the if...else...end
version of the same code:
if(vResult == 1) //Test if the number is 1
vText = "One."
else
if(vResult == 2) //Test if the number is 2
vText = "Two."
else
if(vResult == 3) //Test if the number is 3
vText = "Three."
else //If it is not 1, 2, or 3
vText = "It was not one, two, or three."
end
end
end
Remember that with a switch...else...end
structure, only the first true case is executed. Even if two or more cases are true, only the statements following the first true case will be executed.
Consequently, when you want to implement hierarchical tests, you should make sure the condition statements that are lower in the hierarchical scheme appear first in the test sequence. For example, the test for the presence of condition1 covers the test for the presence of condition1 && condition2 and should therefore be located last in the test sequence. For example, the following code will never see its last condition detected:
switch
:(vResult == 1)
... //statement(s)
:((vResult == 1) && (vCondition != 2)) //this case will never be detected
... //statement(s)
end
In the code above, the presence of the second condition is not detected since the test "vResult == 1" branches off the code before any further testing. For the code to operate properly, you can write it as follows:
switch
:((vResult == 1) && (vCondition != 2)) //this case will be detected first
... //statement(s)
:(vResult == 1)
... //statement(s)
end
Also, if you want to implement hierarchical testing, you may consider using hierarchical code.
Branching can be performed without statements to be executed in one case or another. When developing an algorithm or a specialized application, nothing prevents you from writing:
switch
:(Boolean_Expression)
:(Boolean_Expression)
...
:(Boolean_Expression)
statement(s)
else
statement(s)
end
or:
switch
:(Boolean_Expression)
:(Boolean_Expression)
statement(s)
...
:(Boolean_Expression)
statement(s)
else
end
or:
switch
else
statement(s)
end
while...end
The formal syntax of the while...end
control flow structure is:
while(Boolean_Expression)
statement(s)
{break}
{continue}
end
A while...end
loop executes the statements inside the loop as long as the Boolean expression is true. It tests the Boolean expression at the beginning of the loop and does not enter the loop at all if the expression is false.
The break
and continue
statements are described below.
It is common to initialize the value tested in the Boolean expression immediately before entering the while...end
loop. Initializing the value means setting it to something appropriate, usually so that the Boolean expression will be true and while...end
executes the loop.
The Boolean expression must be set by something inside the loop or else the loop will continue forever. The following loop continues forever because NeverStop is always true:
NeverStop = true
while(NeverStop)
end
If you find yourself in such a situation, where a method is executing uncontrolled, you can use the trace facilities to stop the loop and track down the problem. For more information about tracing the code, see the Error handling page.
Example
var index : integer
var result : string
index = 0
while (index <= 10)
result = result+string(index)+" "
index + = 1
end
//result: "0 1 2 3 4 5 6 7 8 9 10 "
repeat...until
The formal syntax of the repeat...until
control flow structure is:
repeat
statement(s)
{break}
{continue}
until(Boolean_Expression)
A repeat...until
loop is similar to a while...end loop, except that it tests the Boolean expression after the loop rather than before. Thus, a repeat...until
loop always executes the loop once, whereas if the Boolean expression is initially False, a while...end
loop does not execute the loop at all.
The other difference with a repeat...until
loop is that the loop continues until the Boolean expression is TRUE.
The break
and continue
statements are described below.
Example
Compare the following example with the example for the while...end
loop.
var index : integer
var result : string
index = 0
repeat
result = result+string(index)+" "
index + = 1
until(index >= 10)
//result: "0 1 2 3 4 5 6 7 8 9 "
for...end
The formal syntax of the for...end
control flow structure is:
for(Counter_Variable,Start_Expression,End_Expression{,Increment_Expression})
statement(s)
{break}
{continue}
end
The for...end
loop is a loop controlled by a counter variable:
- The counter variable Counter_Variable is a numeric variable (number or integer) that the
for...end
loop initializes to the value specified by Start_Expression. - Each time the loop is executed, the counter variable is incremented by the value specified in the optional value Increment_Expression. If you do not specify Increment_Expression, the counter variable is incremented by one (1), which is the default.
- When the counter variable passes the End_Expression value, the loop stops.
The numeric expressions Start_Expression, End_Expression and Increment_Expression are evaluated once at the beginning of the loop. If these expressions are variables, changing one of these variables within the loop will not affect the loop. However, for special purposes, you can change the value of the counter variable Counter_Variable within the loop; this will affect the loop.
- Usually Start_Expression is less than End_Expression.
- If Start_Expression and End_Expression are equal, the loop will execute only once.
- If Start_Expression is greater than End_Expression, the loop will not execute at all unless you specify a negative Increment_Expression. See the examples.
The break
and continue
statements are described below.
Basic examples
- The following example executes 100 iterations:
for(vCounter,1,100)
//Do something
end
- The following example goes through all the characters of the string vtSomeText:
for(vlChar,1,length(vtSomeText))
//Do something with the character if it is a TAB
if(characterCode(vtSomeText[[vlChar]]) = Tab)
//...
end
end
Most of the for...end
loops you will write in your projects will look like the ones listed in these examples.
Counter variable
Decrementing counter variable
In some cases, you may want to have a loop whose counter variable is decreasing rather than increasing. To do so, you must specify Start_Expression greater than End_Expression and a negative Increment_Expression. The following examples do the same thing as the previous examples, but in reverse order:
- The following example executes 100 iterations:
for(vCounter,100,1,-1)
//Do something
end
- The following example goes through all the characters of the string vtSomeText:
for(vlChar,length(vtSomeText),1,-1)
//Do something with the character if it is a TAB
if(characterCode(vtSomeText[[vlChar]]) = Tab)
//...
end
end
Incrementing the counter variable by more than one
If you need to, you can use an Increment_Expression (positive or negative) whose absolute value is greater than one.
- The following loop addresses only the even items:
for(vCounter,2,vTotal,2)
//Do something
end
Comparing looping structures
Let's go back to the first for...end
example. The following example executes 100 iterations:
for(vCounter,1,100)
//Do something
end
It is interesting to see how the while...end
loop and repeat...until
loop would perform the same action. Here is the equivalent while...end
loop:
i = 1 //Initialize the counter
while(i <= 100) //Loop 100 times
//Do something
i = i+1 //Need to increment the counter
end
Here is the equivalent repeat...until
loop:
i = 1 //Initialize the counter
repeat
//Do something
i = i+1 //Need to increment the counter
until(i == 100) //Loop 100 times
The for...end
loop is usually faster than the while...end
and repeat...until
loops, because QodlyScript tests the condition internally for each cycle of the loop and increments the counter. Therefore, use the for...end
loop whenever possible.
forEach...end
The formal syntax of the forEach...end
control flow structure is:
forEach(Current_Item,Expression{,begin{,end}}){until|while}(Boolean_Expression)}
statement(s)
{break}
{continue}
end
The forEach...end
structure iterates a specified Current_Item over all values of the Expression. The Current_Item type depends on the Expression type. The forEach...end
loop can iterate through three Expression types:
- collections: loop through each element of the collection,
- entity selections: loop through each entity,
- objects: loop through each object property.
The following table compares the three types of forEach...end
:
Loop through collections | Loop through entity selections | Loop through objects | |
---|---|---|---|
Current_Item type | Variable of the same type as collection elements | Entity | String variable |
Expression type | Collection (with elements of the same type) | Entity selection | Object |
Number of loops (by default) | Number of collection elements | Number of entities in the selection | Number of object properties |
Support of begin / end parameters | Yes | Yes | No |
- The number of loops is evaluated at startup and will not change during the processing. Adding or removing items during the loop is usually not recommended since it may result in missing or redundant iterations.
- By default, the enclosed statement(s) are executed for each value in Expression. It is, however, possible to exit the loop by testing a condition either at the begining of the loop (
while
) or at the end of the loop (until
). - The begin and end optional parameters can be used with collections and entity selections to define boundaries for the loop.
- The
forEach...end
loop can be used on a shared collection or a shared object. If your code needs to modify one or more element(s) of the collection or object properties, you need to use theuse...end use
keywords. Depending on your needs, you can call theuse...end use
keywords:- before entering the loop, if items should be modified together for integrity reasons, or
- within the loop when only some elements/properties need to be modified and no integrity management is required.
The break
and continue
statements are described below.
Loop through collections
When forEach...end
is used with an Expression of the Collection type, the Current_Item parameter is a variable of the same type as the collection elements. By default, the number of loops is based on the number of items of the collection.
The collection must contain only elements of the same type, otherwise an error will be returned as soon as the Current_Item variable is assigned the first mismatched value type.
At each loop iteration, the Current_Item variable is automatically filled with the matching element of the collection. The following points must be taken into account:
- If the Current_Item variable is of the object type or collection type (i.e. if Expression is a collection of objects or of collections), modifying this variable will automatically modify the matching element of the collection (because objects and collections share the same references). If the variable is of a scalar type, only the variable will be modified.
- The Current_Item variable must be of the same type as the collection elements. If any collection item is not of the same type as the variable, an error is generated and the loop stops.
- If the collection contains elements with a null value, an error will be generated if the Current_Item variable type does not support null values (such as integer variables).
Example
You want to compute some statistics for a collection of numbers:
var nums : collection
nums = newCollection(10,5001,6665,33,1,42,7850)
var item,vEven,vOdd,vUnder,vOver : integer
forEach(item,nums)
if(item%2 == 0)
vEven = vEven+1
else
vOdd = vOdd+1
end
switch
:(item<5000)
vUnder = vUnder+1
:(item>6000)
vOver = vOver+1
end
end
//vEven = 3, vOdd = 4
//vUnder = 4, vOver = 2
Loop through entity selections
When forEach...end
is used with an Expression of the Entity selection type, the Current_Item parameter is the entity that is currently processed.
The number of loops is based on the number of entities in the entity selection. On each loop iteration, the Current_Item parameter is automatically filled with the entity of the entity selection that is currently processed.
If the entity selection contains an entity that was removed meanwhile by another process, it is automatically skipped during the loop.
Keep in mind that any modifications applied on the current entity must be saved explicitly using entity.save()
.
Example
You want to raise the salary of all British employees in an entity selection:
var emp : object
forEach(emp,ds.Employees.query("country = 'UK'"))
emp.salary = emp.salary*1.03
emp.save()
end
Loop through object properties
When forEach...end
is used with an Expression of the Object type, the Current_Item parameter is a string variable automatically filled with the name of the currently processed property.
The properties of the object are processed according to their order of creation. During the loop, properties can be added to or removed from the object, without modifying the number of loops that will remain based on the original number of properties of the object.
Example
You want to switch the property names to uppercase in the following object:
{
"firstname": "gregory",
"lastname": "badikora",
"age": 20
}
You can write:
forEach(props,vObject)
if(valueType(vObject[props]) == Is text)
vObject[props] = uppercase(vObject[props])
end
end
{
"firstname": "GREGORY",
"lastname": "BADIKORA",
"age": 20
}
begin / end parameters
You can define bounds to the iteration using the optional begin and end parameters.
The begin and end parameters can only be used in iterations through collections and entity selections (they are ignored on object properties).
- In the begin parameter, pass the element position in Expression at which to start the iteration (begin is included).
- In the end parameter, you can also pass the element position in Expression at which to stop the iteration (end is excluded).
If end is omitted or if end is greater than the number of elements in Expression, elements are iterated from begin until the last one (included).
If the begin and end parameters are positive values, they represent actual positions of elements in Expression.
If begin is a negative value, it is recalculed as begin = begin+Expression size
(it is considered as the offset from the end of Expression). If the calculated value is negative, begin is set to 0.
Note: Even if begin is negative, the iteration is still performed in the standard order.
If end is a negative value, it is recalculed as end = end+Expression size
For example:
- a collection contains 10 elements (numbered from 0 to 9)
- begin:-4 -> begin:-4+10 = 6 -> iteration starts at the 6th element (#5)
- end:-2 -> end:-2+10 = 8 -> iteration stops before the 8th element (#7), i.e. at the 7th element.
Example
var col,col2 : collection
col = newCollection("a","b","c","d","e")
col2 = newCollection(1,2,3)
var item : string
forEach(item,col,0,3)
col2.push(item)
end
//col2:[1,2,3,"a","b","c"]
forEach(item,col,-2,-1)
col2.push(item)
end
//col2:[1,2,3,"a","b","c","d"]
until and while conditions
You can control the forEach...end
execution by adding an until
or a while
condition to the loop. When an until(condition)
statement is associated to the loop, the iteration will stop as soon as the condition is evaluated to true
, whereas when is case of a while(condition)
statement, the iteration will stop when the condition is first evaluated to False
.
You can pass either keyword depending on your needs:
- The
until
condition is tested at the end of each iteration, so if the Expression is not empty or null, the loop will be executed at least once. - The
while
condition is tested at the beginning of each iteration, so according to the condition result, the loop may not be executed at all.
Example
colNum = newCollection(1,2,3,4,5,6,7,8,9,10)
var total : integer
total = 0
forEach(num,colNum) while(total<30) //tested at the beginning
total = total+num
end
//total: 36 (1+2+3+4+5+6+7+8)
total = 1000
forEach(num,colNum) until(total>30) //tested at the end
total = total+num
end
//total: 1001 (1000+1)
break and continue
All looping structures above support both break
and continue
statements. These statements give you more control over the loops by allowing to exit the loop and to bypass the current iteration at any moment.
break
The break
statement terminates the loop containing it. Control of the program flows to the statement immediately after the body of the loop.
If the break
statement is inside a nested loop (loop inside another loop), the break
statement will terminate the innermost loop.
Example
for (vCounter,1,100)
if (vValue-vCounter == 0) //if a condition becomes true
break //end of the for loop
end
end
continue
The continue
statement terminates execution of the statements in the current iteration of the current loop, and continues execution of the loop with the next iteration.
var text : string
for (i, 0, 9)
if (i == 3)
continue //go directly to the next iteration
end
text = text+string(i)
end
// text: "012456789"
return {expression}
The return
statement can be called from anywhere. When a return
statement is used in a function or method, the execution of the function or method is stopped. The remaining code is not executed and the control is returned to the caller.
The return
statement can be used to return a value to the caller.
Example
var message : string
var i : integer
while (true) //infinite loop
i = i+1
message+ = string(i)+"A\r" // until 5
logConsole(message)
if (i == 5)
return //stops the loop
end
message+ = string(i)+"B\r" // until 4
logConsole(message)
end
message+ = string(i)+"C\r" //never executed
logConsole(message)
The logConsole method:
declare (log : string)
var f : 4D.File
var fhandle : 4D.FileHandle
f = folder("/PACKAGE/info").file("console.txt")
fhandle = f.open("write")
fhandle.writeLine(log)
In the console.txt file:
// 1A // 1B // 2A // 2B // 3A // 3B // 4A // 4B // 5A